Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Mar 10, 2006, 02:26 PM // 14:26   #21
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Advertisement

Disable Ads
Default

I do realize. That's why you have to think before using them.

EDIT: I made it like that so people wouldn't spam this on themselves and make themselves invincible. It needs to have a drawback, a tactical drawback. And since it's Divination, I thought, if you don't predict it right, you might harm the target?
LightningHell is offline   Reply With Quote
Old Mar 10, 2006, 02:26 PM // 14:26   #22
Forge Runner
 
Neriandal Freit's Avatar
 
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
Default

Quote:
Originally Posted by Corinthian
You do realize you can kill allies with those abilities?
Everyone just needs to keep in mind this is an idea. We know the chances of this coming about is slim to none, but it's a good idea with (as all class ideas) flaws that will be worked out if the poster wants to do that.
Neriandal Freit is offline   Reply With Quote
Old Mar 13, 2006, 04:15 PM // 16:15   #23
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

Any more suggestions?
LightningHell is offline   Reply With Quote
Old Mar 13, 2006, 04:16 PM // 16:16   #24
Forge Runner
 
Neriandal Freit's Avatar
 
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
Default

Quote:
Originally Posted by LightningHell
Any more suggestions?
I dont know, I think you've preety much done everything you can unless someone come along with a good suggestion.
Neriandal Freit is offline   Reply With Quote
Old Sep 12, 2006, 08:08 AM // 08:08   #25
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

Updating...

New skills; and new skill type: Inscriptions. New condition: Phase Out (ripped from Magic: the Gathering, :P)
LightningHell is offline   Reply With Quote
Old Sep 13, 2006, 07:54 AM // 07:54   #26
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

I know this is quite darn old, but someone read it?

(In other words, 1 day bump.)
LightningHell is offline   Reply With Quote
Old Sep 15, 2006, 04:58 AM // 04:58   #27
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

Bump again...I know this is old but I'm not going to stop bumping until somebody else posts.
LightningHell is offline   Reply With Quote
Old Sep 15, 2006, 06:52 AM // 06:52   #28
Wilds Pathfinder
 
floppinghog's Avatar
 
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
Default

sounds pretty fun to play, obviously anet would do its own changes and make it a real deal if this is something they would take ideas from. gj tho
floppinghog is offline   Reply With Quote
Old Sep 15, 2006, 07:07 AM // 07:07   #29
Wilds Pathfinder
 
Addone_Abaddon's Avatar
 
Join Date: Jun 2006
Location: Jersey, Channel Islands
Guild: Perfection Is Everything [PiE]
Profession: W/
Default

I'd give tornado a disadvantage, like, nearby allies cannot use physical attacks.
Addone_Abaddon is offline   Reply With Quote
Old Sep 15, 2006, 02:20 PM // 14:20   #30
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

Updated: Tornado is now strippable (i.e. an Enchantment). Surround With Vines is a Hex.
LightningHell is offline   Reply With Quote
Old Sep 16, 2006, 02:08 PM // 14:08   #31
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

Added one skill:

(Linked to Divination)
Anticipate Distractions
5e, 1/4c, 10r
Enchantment
For 10-25 seconds, your next skill is cast at 150%...110% of its normal cast time, but cannot be interrupted.
LightningHell is offline   Reply With Quote
Old Sep 17, 2006, 01:43 PM // 13:43   #32
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

I have something to ask. Should "Phase Out" make the character invisible, translucent, or as it is but standing? I'm thinking about it going totally invisible - you are going to a different plane after all - but it might cause confusion.
LightningHell is offline   Reply With Quote
Old Sep 18, 2006, 08:53 AM // 08:53   #33
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

Added three skills: Planar Predictions, Natural Phasing, and Spiritual Regeneration.

Please, somebody comment? Nobody?
LightningHell is offline   Reply With Quote
Old Sep 18, 2006, 09:25 AM // 09:25   #34
Grotto Attendant
 
Arduin's Avatar
 
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
Default

Quote:
Originally Posted by LightningHell
I have something to ask. Should "Phase Out" make the character invisible, translucent, or as it is but standing? I'm thinking about it going totally invisible - you are going to a different plane after all - but it might cause confusion.
Only problem with the becoming invisible is, someone might mistake this for the Hierophant using his secondary Assassin abilities, and shadowstepping somewhere else, though he is actually not moving at all. However, when some kind of animation is used (like you proposed, the dropping of all armor, weapons etc.), it should be obvious the Hierophant shifted to another plane.

I got one question however about the usage of the Elite Skill Phasing Aura, with the stats:

Phasing Aura {E}
15e, ¾c, 20r Maintain:1
Enchantment Spell
Phasing Aura does nothing. When you stop maintaining Phasing Aura, you teleport to the location where you cast Phasing Aura, and you are Phased Out for 5 seconds.

So basically, you are able to become invisable and STAY invisible when maintaining this spell? Moreover, you can't be attacked, so no-one is able to strip your enchantment. In this way, you could just use this spell, Phase Out of reality, get some coffee, walk the dog, and wait until your team-mates have finished off the opposing party. In this way, always one member of the team will stay alive.

So...did I miss something in this skill description, or is this really a flaw in this skill?

Gr. Arduinna

[EDIT Oh cr*p, I did miss something in the skill description. Nvm the second part of this post ]
Arduin is offline   Reply With Quote
Old Sep 18, 2006, 01:09 PM // 13:09   #35
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

Quote:

Only problem with the becoming invisible is, someone might mistake this for the Hierophant using his secondary Assassin abilities, and shadowstepping somewhere else, though he is actually not moving at all. However, when some kind of animation is used (like you proposed, the dropping of all armor, weapons etc.), it should be obvious the Hierophant shifted to another plane.
Sounds good. Maybe some kind of small flashy effect.

Added some sample skills for classes other than the Hierophant to interact with Inscriptions and Phasing Out.

Also, to the second part of the post, if Phasing Aura made you Phase Out immediately, you wouldn't be able to cancel maintenance of the spell - remember, you cannot do anything. :P

Last edited by LightningHell; Sep 18, 2006 at 01:12 PM // 13:12..
LightningHell is offline   Reply With Quote
Old Sep 18, 2006, 01:18 PM // 13:18   #36
Lion's Arch Merchant
 
Rainman's Avatar
 
Join Date: Jun 2006
Guild: none
Profession: P/
Default

lol cast mana shield on all your party members and laugh at them xD

anyways mana shield would be pretty good in uw against dying nightmares etc
Rainman is offline   Reply With Quote
Old Sep 18, 2006, 01:25 PM // 13:25   #37
Grotto Attendant
 
Arduin's Avatar
 
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
Default

Quote:
Originally Posted by LightningHell
Added some sample skills for classes other than the Hierophant to interact with Inscriptions and Phasing Out.
Would be fun to play as Mesmer with those skills, and annoy the hell out of those Hierophants wanting to Phase In again, but can't because some Domination Mesmer is spamming Planar Control
Arduin is offline   Reply With Quote
Old Sep 19, 2006, 09:32 AM // 09:32   #38
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

Changed wording of Phasing Aura.

Also, Phasing Aura's maintain-cost is lowered when cast at higher levels.
LightningHell is offline   Reply With Quote
Old Sep 20, 2006, 02:44 AM // 02:44   #39
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

A few questions about Inscriptions.

Firstly, should I change it so that it can be interrupted by all, but doesn't trigger Backfire, et cetera (basically, a skill that can be interrupted by spell interrupts), and make a skill that doesn't let Inscriptions be interrupted instead?

Secondly, should there be a failure chance when blind? I know it's fairly hard to write accurately in a specific quadrant when I'm blindfolded. I mean, I can write the word, but I more or less scrawl it instead of writing it neatly.

Also, another tweak on Phasing Aura.
LightningHell is offline   Reply With Quote
Old Sep 21, 2006, 05:21 AM // 05:21   #40
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

Phasing Aura is now 3...0, and added Mesmer skill; Meddle with Future. But it isn't very useful to a Mesmer, so...err...

My questions still stand.
LightningHell is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Undead_Creeper Sardelac Sanitarium 15 Jan 20, 2006 12:50 AM // 00:50
Undead_Creeper Sardelac Sanitarium 9 Jan 17, 2006 11:56 AM // 11:56
New Profession idea Undead_Creeper Sardelac Sanitarium 6 Jan 17, 2006 05:56 AM // 05:56
Idea for new profession. TheGuildWarsPenguin Sardelac Sanitarium 5 Sep 04, 2005 08:44 AM // 08:44
My Idea for a new profession BigTru Sardelac Sanitarium 12 Jul 30, 2005 10:22 AM // 10:22


All times are GMT. The time now is 01:35 PM // 13:35.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("